Tuesday, January 22, 2019
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Latest FREE Guides, News & Updates:
7-5-16 - Updates
Added new section for Symmetra's Photon Orbs ( Non Charged Orbs Vs Fully Charged Orbs ). Added more info and an image to one of Symmetra's Teleporter mechanics . I have also made a lot of small changes all over the Symmetra guide. One of these changes includes the fact that Symmetra's Projector Beam no longer attacks through shields (since when was this changed? I never seen patch notes for this!)
6-29-16 - Updates
More info added to Soldier 76's Tactical Visor (new image and info for Helix Rocket mechanics during Tactical Visor).
Added more info and reworded some stuff relating to Soldier 76's Pulse Rifle .
New mechanic (and strategy) added to Symmetra's Sentry Turret : When placing a Sentry turret down, Symmetra will move slow for a short period of time. You can jump first before putting down a turret to slightly reduce this slow movement.
New mechanic added to Symmetra's Teleporter : Once a checkpoint has been met (either on Payload or Point Capture) Symmetra's Teleporter (either on Defend or Attack) will both disappear and get refunded or partially refunded depending on how many charges were used by the Teleporter Pad. For each charge of the Teleporter used, it will take away -17 of ultimate charge from 100. If no charges were used, it will get fully refunded.
New mechanic added to Payload (on Game Modes Guide ): If there is an equal amount of players on Attack near the Payload as there is on Defense, the Payload will enter a "Contested" state, in which it will not move until there are more players on Attack than on Defense near the Payload.
6-25-16 - Blog
My Overwatch Strategy Guide Members Area launches today. Please read my latest blog post for more info about this.
6-24-16 - Updates
Added more info for Soldier 76's Tactical Visor . Updated Zenyatta's Harmony Orb info (mostly relating to the line of sight orb lost).
6-19-16 - Updates